http://www.youtube.com/watch?v=88LQeR4Yoqs
Unityのハードサーフェイスシェーダー等でお馴染みBruno Rime氏による
Unity上でポストエフェクトによるスクリーンスペースのレイトレース反射を実現した映像
Unity Screen Space Raytraced Reflections as a Post effect
WIP integration of SSRR as a post effect. Uses the NormalSpec Gbuffer in deferred to determine what is reflective, required a little tweaking to the internal_lightprepass shader.
Biggest advantage being any deferred material can now be reflective allowing better control for transitions between environments and even weather types. Not happy with the reflection blur method, will separate into another pass for better performance and customisation.
美しいですなぁ。
http://www.youtube.com/watch?v=esky_pr8mIE
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