ノードベースのツールでプロシージャルマテリアル作品を見せ合うお祭り「Nodevember」が今年も開催されました! ハッシュタグは #nodevember #nodevember2020 要チェックです!!!
※この記事は11月中は随時更新いたします。
コンテンツ
Nodevember について
NodeとNovember(11月)を合わた造語「Nodevember」ノードベースのツールでプロシージャルマテリアル作品をテーマに基づいて制作し見せ合うお祭りです。
毎日のテーマは既に発表されております。
- Food(食べ物)
- 1.Cookie(クッキー)
- 2.Candy(キャンディ)
- 3.Fruit(フルーツ)
- 4.Grain(穀物)
- 5.Pastry(ペイストリー)
- Textures(テクスチャ)
- 6.Drawing(ドローイング)
- 7.Print(プリント)
- 8.Layered(レイヤード)
- 9.Fluffy(ふわふわ)
- 10.Paint(ペイント)
- Time(時間)
- 11.Prehistoric(先史時代)
- 12.Ancient(古代)
- 13.Medieval(中世)
- 14.Art Deco(アール・デコ)
- 15.Cyberpunk(サイバーパンク)
- Nature(自然)
- 16.Forest(森林)
- 17.Fungus(真菌)
- 18.Growth(成長)
- 19.Fluid(流体)
- 20.Biome(バイオーム)
- Humanity(人類)
- 21.Architecture(アーキテクチャ)
- 22.City(街)
- 23.Sign(看板)
- 24.Game(ゲーム)
- 25.Instrument(楽器)
- Patterns(パターン)
- 26.Geometric(幾何学的)
- 27.Glitch(グリッチ)
- 28.Branching(分岐)
- 29.Fractal(フラクタル)
- 30.Illusion(イリュージョン)
参加方法
- 毎日のテーマに沿ったプロシージャルコンテンツを作成します。ツールは何でもOKです。
- 最終結果とノードツリーのスクリーンショットをソーシャルメディアに投稿します。投稿の際に#nodevemberと#nodevember2020 のタグを付けてください。
皆さんも是非お祭りに参加しましょう!
リンク
今年も気になるものはピックアップしていきますよ。
1.Cookie(クッキー)
#Nodevember Day 1: Cookie
— Gabe (@BettiniGabe) November 1, 2020
And so it begins.#b3d #nodevember2020 pic.twitter.com/ixXCtOQJwz
Day 1: Cookie
— Sanctus (@Sanctus_Art) November 1, 2020
(animation finally rendered 🤣)#nodevember #nodevember2020 #b3d #blender3d
original post: https://t.co/yj80UquZST pic.twitter.com/VcClysrhQY
Day 01: Cookie🍪
— Kevin (@linkxk64) November 1, 2020
First day of the challenge! I wish you all a lot of fun! :)#nodevember2020 #Nodevember #b3d pic.twitter.com/9K37X7Bjw6
Nodevember Day – 1: Cookie
— ブルーミン@SD使い (@246R_Bloomin) November 1, 2020
Famous Japanese cookie and chocolate snack “Takenokonosato”🍪
テーマはクッキーだけど、たけのこの里をマテリアルで作ってみました🍪#nodevember #nodevember2020#substancedesigner #たけのこの里 pic.twitter.com/XRcFJ2lIZF
2.Candy(キャンディ)
Nodevember Day – 2: Candy
— ブルーミン@SD使い (@246R_Bloomin) November 2, 2020
Japanese style candy, Windmill Candy🍬
和飴の風車飴を作りました🍬
1日で作るには難しいモチーフでした。落ち着いた時にもう一度、グラフを整理したいマテリアルです😋#nodevember #nodevember2020#substancedesigner #キャンディ pic.twitter.com/PoBwqZKjkh
#Nodevember Day 2 – Candy 🍭
— Dorian Zgraggen (@dorianzgraggen) November 2, 2020
I won’t do all of them, but I’ll try to do as many as I can because it’s lots of fun. :D #nodevember2020 #b3d pic.twitter.com/j8iY9IIb8V
#nodevember2020 Day 2 – Candy
— Dominik Graf (@DommiGraf) November 2, 2020
This time a little more efford. I’m getting the hang of Vector Displacement very slowly. I watch about 4h @simonthommes stream from last year to learn some shader magic. I hope you peeps like it! Nodes in the comments.@NodevemberIO #b3d pic.twitter.com/sPeF5p45OA
#Nodevember Day2 – Candy
— anveshdunna (@anveshdunna) November 5, 2020
Using vector displacement on a sphere.#b3d #nodevember2020 pic.twitter.com/9RtQznVZ4K
3.Fruit(フルーツ)
Day 03: Fruit
— Hans Chiu (@chiu_hans) November 3, 2020
pomelo is my favorite fruit 🤤#b3d #nodevember #nodevember2020 pic.twitter.com/s1nBf7C5OF
#nodevember day 3 : Fruit, I made a Lychee material done in #SubstanceDesigner and rendered in Marmoset toolbag😃 #3dart #digitalart #nodevember2020 pic.twitter.com/HgPsq4snO5
— Jika – theo.dgm (@jikadgm) November 3, 2020
#nodevember day 3: #fruit. #ananas #pineapple
— Photonwind (@Photonwind) November 4, 2020
my first attempt at vector displacement shaders in #b3d
leaves could use more tweaks but no more time. lots of fun. love this. #nodevember2020 pic.twitter.com/Pyo89AFnHv
Late to the party but thought I’d try to join in on #nodevember #nodevember2020 whenever I find the time.
— Adrian Drott 🏳️🌈 (@AdrianDrott) November 4, 2020
Todays category was: Fruit
Made in in Substance Designer @Substance3D and rendered in #b3d @Blender pic.twitter.com/voOWmt282O
#Nodevember Day 3: Fruit
— Gabe (@BettiniGabe) November 3, 2020
I noticed a lot of issues with this but I only noticed after I rendered the animation overnight so I didn’t want to rerender. #b3d #nodevember2020 pic.twitter.com/MG43BV2SjK
Day 03: Fruit
— David Cescatti (@greenbaburu) November 5, 2020
UVsphere
Node and still (with SSS) in the comments…all pretty bad!#nodevember #nodevember2020 #b3d @NodevemberIO pic.twitter.com/QA2LRMTl2u
#Nodevember Day 03 _ Fruit
— Rahul Parihar (@DoubleGum_) November 4, 2020
Download .blend file: https://t.co/SrPqTKjVgn#b3d #blender #nodevember2020 @NodevemberIO pic.twitter.com/gF13cEmI3i
4.Grain(穀物)
Day 4: Grain (ish)
— Sanctus (@Sanctus_Art) November 3, 2020
Yep my bad… 🤣#nodevember #nodevember2020 #b3d #Blender3d pic.twitter.com/wz5KZRzetV
#nodevember #nodevember2020
— PKY (@pky_blog) November 3, 2020
Day 4 : Grain
I made a rice ball of the soul food of Japan.
Rendered with #Marmoset #Toolbag#Houdini #SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/wLVQZBuWPl
#Nodevember day 4: Grain
— erindale.xyz (@erindale_xyz) November 5, 2020
Paired back a fair bit from yesterday. I feel like I need a couple of easier shaders to give me time to make a proper vector displacement tutorial#b3d #nodes #procedural #nodevember2020@NodevemberIO pic.twitter.com/UNltaeHYoy
-Nodevember Day 04: Grain-#nodevember #nodevember2020
— Thisisnotmyrealname (@Thisisnotmyrea5) November 5, 2020
Fully procedural oatmeal.#MadeWithSubstance #SubstanceDesigner pic.twitter.com/lDmEO8a4SP
5.Pastry(ペイストリー)
#Nodevember Day 5: Pastry
— Gabe (@BettiniGabe) November 5, 2020
Ran out of time towards the end so I didn’t do any fancy animations. #b3d #nodevember2020 pic.twitter.com/eXrESpe2JJ
Nodevember Day05:Pastry
— ブルーミン@SD使い (@246R_Bloomin) November 5, 2020
Chocolat de Wittamer🍫
高級チョコレートのショコラ・ド・ヴィタメールマテリアル🍫#nodevember #nodevember2020#substancedesigner pic.twitter.com/KNa2VPXRTZ
▼Day 05 – Pastry #nodevember2020
— Taka Tachibana (@taka_tachibana) November 5, 2020
Browned Butter Pie🥧 Made in #blender
こんがりパイ生地的なやつ
my node log: #takanode#nodevember #b3d #Blenderで制作#procedural #cgi #cg #3d #3dart #3dmodeling #node #shading #shader #material #cgartist #cgart pic.twitter.com/WZtLfn4wr9
Nodevember Day05:Pastry
— ブルーミン@SD使い (@246R_Bloomin) November 5, 2020
Traditional Japanese Refined Sugar Sweets “Wasanbon”
和三盆マテリアルです🍵#nodevember #nodevember2020#substancedesigner pic.twitter.com/giabI3QwnK
6.Drawing(ドローイング)
#Nodevember #Drawing | Copics Ciao Markers
— Romain Lambert 🐼 (@Rommalart) November 12, 2020
One more colorful material this time, it was fun and simple!#nodevember2020 #material #procedural #MadeWithSubstance #Marmoset #ExpPointsInt@Substance3D @marmosetco @NodevemberIO pic.twitter.com/1EMNv58YSq
#nodevember #nodevember2020
— PKY (@pky_blog) November 5, 2020
Day 6 : Drawing
今回は水墨画風ジェネレータを作りました。
I made an ink painting style generator.
Rendered with #Marmoset #Toolbag#SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/KBqd9t6xi4
#Nodevember Day 6: Drawing
— Gabe (@BettiniGabe) November 6, 2020
Tried a unique take on the prompt with this quickdraw animation, I’m super happy with how this turned out.
All animation is done in the shader as well.#b3d #nodevember2020 pic.twitter.com/TWKy4dAdh0
Nodevember Day06:Drawing
— ブルーミン@SD使い (@246R_Bloomin) November 6, 2020
Drawings on a notepad✏️
ドローイング、、、アイデアが何も出ない。。。
テーマが難しいけど、「メモ帳に落書き」マテリアルを作りました✏️#nodevember #nodevember2020#substancedesigner pic.twitter.com/QaL9cIpumX
Day 6: Drawing#SubstanceDesigner #Nodevember #nodevember2020 pic.twitter.com/6sLhHHG2DT
— elronp (@elronp1) November 6, 2020
Nodevember – Day 6 – Drawing
— Kai Kizzle (@KaiKizzletv) November 6, 2020
Had no good idea so I created a wacom tablet and recreated the Nodevember prompt in SD to avoid Images textures 😁#nodevember2020 #nodevember #material #madewithsubstance #substance3d #procedural @Substance3D @NodevemberIO @Substance3ddsgn pic.twitter.com/vqcAog1psp
7.Print(プリント)
Nodevember Day07:Print
— ブルーミン@SD使い (@246R_Bloomin) November 7, 2020
Printed T-Shirt Material👕
今月はノードベンバーのテーマに合わせたマテリアル作る予定です。今日のテーマは”プリント”で、プリントTシャツマテリアルを作りました👕#nodevember #nodevember2020#SubstanceDesigner #サブスタンスマテリアル pic.twitter.com/xb2f7e6CHZ
Day 7 : Print
— DSPSE (@DSPSE_carnal) November 7, 2020
Fake Hokusai.
お宝鑑定団で500円くらいの値が付くやつを作りました。#nodevember2020 #MadeWithSubstance #SubstanceDesigner pic.twitter.com/HD6qVulW2q
8.Layered(レイヤード)
day 08 – layered #nodevember #nodevember2020 pic.twitter.com/jQJQdysCz0
— Eke Péter (@peterekepeter) November 11, 2020
#nodevember #nodevember2020
— PKY (@pky_blog) November 7, 2020
Day 8 : Layered
いちごパフェを作りました。難しい題材で全然時間足りませんでした..
I made a strawberry parfait, but I didn’t have enough time for the difficult subject.#Marmoset #Toolbag #SubstanceDesigner #MadeWithSubstance #Houdini #procedural pic.twitter.com/sXBuldkuFG
9.Fluffy(ふわふわ)
#Nodevember day 9 : Fluffy 🙂
— Léo Machado (@Leo_Machado_) November 9, 2020
First time doing this kind of material, as usual 100% Substance Designer and rendered in Marmoset Toolbag#nodevember2020 #SubstanceDesigner #MadeWithSubstance #marmoset #fluffy #Materials #3D #3dart #polycount #artstation #gameart @Substance3D pic.twitter.com/7zOkhvAglw
#Nodevember Day 9: Fluffy
— Gabe (@BettiniGabe) November 9, 2020
I usually render overnight but this time I hit f11 instead of f12. Had to halve the res and samples to get it rendered this morning so it’s a bit https://t.co/hbkV8sf26w#b3d #nodevember2020 pic.twitter.com/ylD4e40rU4
Day 09: Fluffy@Substance3D#nodevember #nodevember2020 #SubstanceDesigner pic.twitter.com/tb8TVqTLtL
— Nicolas Wirrmann (@NicolasWir) November 9, 2020
#Nodevember Day 9 – Fluffy
— 🎃🍂spookally🍂🎃 (@KallyMihova) November 10, 2020
I love them 🥺
~ Enjoy some traditional Japanese sweets inspired by the many youtube videos I’ve watched on them 💖~#nodevember2020 #SubstanceDesigner #gamedev #gameart #cute pic.twitter.com/AUeeM13G44
#09 – Fluffy
— Simon Thommes (@simonthommes) November 10, 2020
Not super happy about the result but gotta move on.
The seeds were gonna fly away individually but transparency passes are exploding for this and rendering comes to a halt unfortunately…#b3d #nodevember #nodevember2020 pic.twitter.com/u3UI4J0wKC
Nodevember Day 09 – Fluffy
— Saphir “TanukiDev” Vendroux 🇨🇦🇫🇷 (@TanukiDev) November 10, 2020
I had some fun doing this pinnaple plush ^^#nodevember2020#ExpPointsInt #polycount #SubstanceDesigner pic.twitter.com/sDiDR9gdav
Day9:Fluffy
— ブルーミン@SD使い (@246R_Bloomin) November 9, 2020
Foam material 🧼
シンプルに泡マテリアルです🧼
シンプルなのでノードも少ないです🙂#nodevember #nodevember2020#SubstanceDesigner pic.twitter.com/9ZBxrM09nB
@EastwoodFlynn https://t.co/5savAxOc6i
— FlynnEastwood (@EastwoodFlynn) November 10, 2020
Smooshy! 🧶 Nodevember Day 09 🐈 – Fluffy
Got any balls?
Procedural material made in Blender.
Timelapse: https://t.co/oBQbyqZru2#blender #Nodevember #nodevember2020 #art #ProceduralArt #Blender3d #challenge pic.twitter.com/Cbfj8vwARp
10.Paint(ペイント)
#Nodevember Day 10: Paint
— Gabe (@BettiniGabe) November 10, 2020
Feeling less burnt out so I’m gonna try doing some more complex stuff again.
Big thanks to @Cuboxel for rendering this for me, it would have taken forever with 300 transparent passes.#b3d #nodevember2020 pic.twitter.com/uiojSyFuWw
Nodevember – Day 10 – Paint
— Kai Kizzle (@KaiKizzletv) November 10, 2020
Except the picture on the canvas (Bob Ross) all done 100% in Substance Designer. Loved to do this one so much! 🤟#nodevember2020 #nodevember #material #madewithsubstance #substance3d #substancedesigner @Substance3ddsgn @NodevemberIO @Substance3D pic.twitter.com/oB8XdQxmhJ
Day 10: Paint
— Hans Chiu (@chiu_hans) November 10, 2020
A simple shader, rendered in EEVEE 🎨#b3d #nodevember #nodevember2020 pic.twitter.com/uuLAW8KoIA
Workshop time ! What’s the point having that much blue paint buckets opened ?! :) #nodevember2020 #MadeWithSubstance #SubstanceDesigner #procedural
— Nounet (@Yaokounet) November 10, 2020
10 – Paint pic.twitter.com/kTIlEYk7IE
#Nodevember day 10: Paint
— erindale.xyz (@erindale_xyz) November 11, 2020
Super simple watercolour shader (non-geometry responsive) for today. Sometimes it’s nice to just do regular shaders!#b3d #nodes #procedural #nodevember2020@NodevemberIO pic.twitter.com/ykcYOa76mf
Nodevember Day 10 – Paint
— Saphir “TanukiDev” Vendroux 🇨🇦🇫🇷 (@TanukiDev) November 11, 2020
Almost halfway through#nodevember2020 #ExpPointsInt #SubstanceDesigner #polycount pic.twitter.com/VwQrWvO4FP
@EastwoodFlynn https://t.co/9bgDTbdBFx
— FlynnEastwood (@EastwoodFlynn) November 11, 2020
Paintball! 🖌️ Nodevember Day 10 🎨 – Paint
They see me rollin.. I’m painting?
Procedural material made in Blender.#Blender3d #nodevember2020 #blender #ProceduralArt #procedural #shading #materials #life pic.twitter.com/m3Ca8nvFSP
Day10:Paint
— ブルーミン@SD使い (@246R_Bloomin) November 10, 2020
Splatoon Ink Material🪣
過去に作ったマテリアル。ブキを使って地面を塗ります🦑#nodevember #nodevember2020#SubstanceDesigner pic.twitter.com/vrdfA3F0f3
11.Prehistoric(先史時代)
#Nodevember Day 11: Prehistoric
— Gabe (@BettiniGabe) November 11, 2020
I decided to make the mosquito trapped in amber inspired by Jurassic Park.
I learned some neat methods with this one like cutting away at shapes. Made some helpful node groups too.#b3d #nodevember2020 pic.twitter.com/SdGRK0PAZ1
#nodevember2020
— PKY (@pky_blog) November 10, 2020
Day 11 : Prehistoric
埴輪くんジェネレータです。#nodevember に参加してなければ、きっと作らない人生でした…
It is a haniwa generator. If you didn’t join #nodevember, you probably didn’t make this :)
Rendered with #Marmoset #Toolbag#MadeWithSubstance #Houdini pic.twitter.com/77H6LInp9n
#Nodevember Day 11 – Prehistoric
— ブルーミン@SD使い (@246R_Bloomin) November 11, 2020
Ammonite Fossil Material🐚
今日のテーマ、訳すと先史時代だけど、全然ピンとこない。とにかく昔っぽいものとして、アンモナイト化石マテリアルを作りました🦣#nodevember2020 #SubstanceDesigner pic.twitter.com/UajalKnDVq
12.Ancient(古代)
Day 12: Ancient
— Sanctus (@Sanctus_Art) November 11, 2020
Shader on a plane
A bit early, tomorrow is a bussy day 🤪#nodevember #nodevember2020 #b3d #blender3d pic.twitter.com/V1MR3YePGD
#Nodevember Day 12: Ancient
— ブルーミン@SD使い (@246R_Bloomin) November 12, 2020
Ancient Japanese Tombs Material🪦
Keyhole-shaped tumulus “Kofun”
古代をテーマに前方後円墳マテリアルを作りました。
スケール感を表現するのは難しい😑#nodevember2020 #SubstanceDesigner pic.twitter.com/44EasvO266
Day 12: Ancient
— Wraith (@meeco3D) November 13, 2020
Did an Egyptian Cat for this one#nodevember2020#nodevember@NodevemberIO pic.twitter.com/iHht7wgeDT
Day 12: Ancient🔻👁
— Kevin (@linkxk64) November 12, 2020
Childhood memories.. Unfortunately no time for cleanup today, some parts are missing but I still like the result! :)#nodevember2020 #Nodevember #b3d pic.twitter.com/czAIKg04PI
13.Medieval(中世)
#nodevember2020 #nodevember
— PKY (@pky_blog) November 12, 2020
Day 13 : Medieval
自分がよく使うプロシージャルの代表格の方々のロゴをモザイクタイルにしました。
I made mosaic tiles of the logos of representatives of procedural people that I often use.#Marmoset #Toolbag#SubstanceDesigner #MadeWithSubstance #Houdini pic.twitter.com/yjo8tNQ1t9
14.Art Deco(アール・デコ)
#nodevember2020 #nodevember
— PKY (@pky_blog) November 13, 2020
Day 14 : Art Deco
ビルの壁と窓をマテリアルだけで作ってみました。
I made the walls and windows of the building with materials.
Rendered with #Marmoset #Toolbag#SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/j1xVuXwSrH
Nodevember Day 14: Art Deco
— Tack2 (@Tack2_3D) November 14, 2020
Art Deco Pattern.
幾何学系のパターン作るの楽しいですね。😊#Nodevember#nodevember2020#SubstanceDesigner pic.twitter.com/GxP4gOSaQH
#Nodevember Day 14 – Art Deco
— 🍁skooka🍁 (@SkookaBoi) November 15, 2020
Just a material this time. No vector displacement because I’m exhausted, but I still like the result#nodevember2020 #b3d pic.twitter.com/L1Je4HyZ6u
Day 14: Art déco
— David Cescatti (@greenbaburu) November 14, 2020
Basically, a lot of masks.
(I really need a good tutorial on lighting!)#nodevember #nodevember2020 #b3d @NodevemberIO pic.twitter.com/Oj40AQ413x
15.Cyberpunk(サイバーパンク)
Day 15: Cyberpunk
— Malcolm Smith (@MalcolmSith) November 15, 2020
Energy cube!
Got kinda carried away with the volume shaders.#nodevember2020 #Nodevember @NodevemberIO pic.twitter.com/Y1ujU9SIBT
Day 15: Cyberpunk
— Sanctus (Blender Tutorials) (@Sanctus_Art) November 15, 2020
Displaced @mxeon1001 corridor from a cube.#nodevember2020 #Nodevember #b3d #blender3d pic.twitter.com/EOYzg43yDB
#nodevember Day 15: Cyber Punk
— ブルーミン@SD使い (@246R_Bloomin) November 15, 2020
サイバーパンク・・・。光とアニメーションを使って表現したかったけど、SDの2.5次元では難しかった😑
来月は”Cyberpunk 2077”が発売されるから勉強しよう🎮#nodevember2020 #SubstanceDesigner pic.twitter.com/74hqG4Ryqp
#nodevember2020 #nodevember
— PKY (@pky_blog) November 14, 2020
Day 15 : Cyberpunk
2層のマテリアルでネオン看板を作りました。実験的な作品で楽しかったです。
I made a neon sign with two layers of material. I enjoyed the experimental work :)#SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/Wb5NhgvOM9
16.Forest(森林)
#nodevember Day 16: Forest
— ブルーミン@SD使い (@246R_Bloomin) November 16, 2020
日本の紅葉観光スポット、「いろは坂」をイメージしたマテリアルです。#nodevember2020 #SubstanceDesigner pic.twitter.com/bFY87fNHSK
#nodevember2020 Day16 Forest ?. #nodevember #sidefx Landscape Design With #Houdini
— Akira Saito (@a_saito) November 17, 2020
プロシージャルスペースコロニーは、ある意味、集大成感あるなー。いつか、ちゃんとやりたい。 pic.twitter.com/rtctnesiRg
#Nodevember Day 16 – Forest
— 🍁skooka🍁 (@SkookaBoi) November 17, 2020
This took no effort and you can probably tell.#nodevember2020 #b3d pic.twitter.com/xbtVfhqanp
#Nodevember Day 16: Forest
— Gabe (@BettiniGabe) November 16, 2020
I started making a forest and ended up with this snowglobe. #b3d #nodevember2020 pic.twitter.com/KU2L6RMdwR
17.Fungus(真菌)
#Nodevember Day 17: Fungus
— Gabe (@BettiniGabe) November 17, 2020
Tried something less math and mostly played around with different noise methods. 1d voronoi is actually really useful.#b3d #nodevember2020 pic.twitter.com/pvg33HOu3h
#Nodevember day 17 : Fungus 🙂
— Léo Machado (@Leo_Machado_) November 20, 2020
Made with Substance Designer ,render with Marmoset#nodevember2020 #madewithsubstance #substancedesigner #fungus #3d #3dart #polycount #artstation #ProceduralArt pic.twitter.com/Wo7DdzRPP6
#nodevember Day 17: Fungus
— ブルーミン@SD使い (@246R_Bloomin) November 17, 2020
ベニテングタケマテリアルです🍄
キノコパターンもポップでカワイイです☺️#nodevember2020 #SubstanceDesigner pic.twitter.com/k9j00BQEOX
#Nodevember #nodevember2020
— Photonwind (@Photonwind) November 18, 2020
Fungus. and yes before you say that slime mould arent all fungi, yes I know. but shhh. #fungus #slime #slimemould #madewithsubstance @Substance3D @NodevemberIO #b3d pic.twitter.com/bVe7hQTyoN
18.Growth(成長)
#Nodevember Day 18: Growth
— Gabe (@BettiniGabe) November 18, 2020
Honestly not sure what this is but the animations were a fun challenge.#b3d #nodevember2020 pic.twitter.com/h36UfRG1TP
Simple but fun one to make for day 18 of #nodevember “growth”. #nodevember2020 #b3d pic.twitter.com/zGawgU8dJ0
— Ties Flippo (@TiesFlippo) November 19, 2020
#Nodevember Day 18 – Growth
— 🍁skooka🍁 (@SkookaBoi) November 20, 2020
AAAAAAAAAAAA IM NOT LATE WHAT’RE YOU TALKING ABOUT ANYWAY I THINK THERE’S SOMETHING GROWING UNDERNEATH YOUR SKIN RN BUT IM NOT SURE BUT BETTER SAF- OH I GUESS THERE IS SOMETHING GROWING… BRO YOU SHOULD GO THE THE DOCTOR#nodevember2020 #b3d pic.twitter.com/oCEZ1FiEwc
#nodevember2020 #nodevember
— PKY (@pky_blog) November 17, 2020
Day 18 : Growth
Growing moss#SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/f9WJ4AOoft
19.Fluid(流体)
#nodevember2020 #nodevember
— PKY (@pky_blog) November 18, 2020
Day 19 : Fluid
過去作から。たこ焼きのマヨネーズ螺旋掛け。
(・・時間が取れず、マヨネーズの掛け方を変えただけです😅#SubstanceDesigner #MadeWithSubstance #Houdini #procedural pic.twitter.com/nXB8SEs304
#nodevember2020 #nodevember #b3d #blender #Blender3d
— Fingerprin8 (@FingerPrin8) November 20, 2020
Day 19 : Fluid
A Fish Fluid Feature!
(I never knew I was so good in alliteration!😀)
I am 14 years old. Still in my early days, so all suggestions are welcome. pic.twitter.com/EYZf3LfNRN
#Nodevember Day 19: Fluid
— Gabe (@BettiniGabe) November 19, 2020
Inspired by the Half-Life: Alyx liquid shaders.
I actually turned part of the bottle inside out to make the glass look thin but it’s barely noticeable because lighting completely refractive objects with no background is hard.#b3d #nodevember2020 pic.twitter.com/LBeUGRj5zM
Day 19: Fluid #nodevember #nodevember2020 #b3d pic.twitter.com/jagLr4NlZz
— Oliver Weißbarth (@OWeissbarth) November 19, 2020
#nodevember #nodevember2020 @nodevemberio
— Photonwind (@Photonwind) November 20, 2020
Day 19: Fluid
this is a plane. A babbling brook and salmon, or something close to it, didnt feel like adding the complexity of animated vector displacement fins. #b3d #blender #vectordisplacement pic.twitter.com/k2PA1LtODQ
20.Biome(バイオーム)
#nodevember2020 #nodevember
— PKY (@pky_blog) November 19, 2020
Day 20 : Biome
Biomeというテーマが大きくて難しい。砂漠とサボテンの景色を作ってみました。#SubstanceDesigner #MadeWithSubstance #Houdini #procedural pic.twitter.com/vSBIRPne99
#nodevember Day 20: Biome
— ブルーミン@SD使い (@246R_Bloomin) November 20, 2020
雪に埋もれたタイガのマテリアルです❄️🌲❄️
デフォルメ調ですが、それらしく表現ができてノードも少ないです😆#nodevember2020 #SubstanceDesigner pic.twitter.com/J3Uel9MGXf
#Nodevember Day 20: Biome
— Gabe (@BettiniGabe) November 20, 2020
I didn’t have a lot of time to work on this yesterday, so it’s pretty simple. Just the Minecraft 1.16 nether biome blocks.#b3d #nodevember2020 pic.twitter.com/eTrHwZWyUm
Day 20 – Biome
— Natha Zahn (@NathaZahn) November 20, 2020
Primitive – Sphere
Made a sea anemone with a clownfish and hope that counts as a biome lol#Nodevember #nodevember2020 #b3d pic.twitter.com/dyPdDVXsp1
Nodevember – Day 20 – Biome
— Kai Kizzle (@KaiKizzletv) November 20, 2020
When I hear “Biome” I think about Minecraft. 🤟
100% Substance Designer#nodevember2020 #nodevember #material #madewithsubstance #procedural #ocean #minecraft @Mojang @NodevemberIO @Substance3D @ArtStationHQ pic.twitter.com/Rh5gxYtxo2
21.Architecture(アーキテクチャ)
#nodevember Day 21: Architecture
— ブルーミン@SD使い (@246R_Bloomin) November 21, 2020
和洋折衷町家マテリアルを作りました🏠
日本風と西洋風の様式を取り入れた家、古い技術と新しい技術を取り入れた建築。なんか良い味😀#nodevember2020 #SubstanceDesigner pic.twitter.com/At1cFK2UIQ
#Nodevember Day 21 _ Architecture
— Rahul Parihar (@DoubleGum_) November 26, 2020
Download .blend file (Google Drive): https://t.co/hnIvRr6ItC
Follow my work: https://t.co/xGLE9ZS2fQ#b3d #nodevember2020 @NodevemberIO pic.twitter.com/Pkug1FpmTy
Day 21: Architecture
— Hans Chiu (@chiu_hans) November 21, 2020
This is how you build with a default cube. 🏗️#b3d #nodevember #nodevember2020 pic.twitter.com/MmCtLBUEJ7
#Nodevember day 21: Architecture
— erindale.xyz (@erindale_xyz) November 29, 2020
Another simple one. Completely butchering architectural styles but at least there's no Aurora Borealis this time around!#b3d #procedural #nodevember2020@NodevemberIO pic.twitter.com/0KbQ1ybaEl
#Nodevember day 21: Architecture
— Léo Machado (@Leo_Machado_) November 26, 2020
100 % Substance Designer and rendered in Marmoset Toolbag 4#nodevember2020 #architecture #material #SubstanceDesigner #MadeWithSubstance #marmosettoolbag #3d #3dart #polycount #artstation pic.twitter.com/cZdF4dQKBV
22.City(街)
#Nodevember Day 22: City
— Gabe (@BettiniGabe) November 22, 2020
Started with a vd scene but it looked bad. Tried eevee interior mapping and it looked worse, but I didn't want to start over again.
Made in like an hour, but it has fake glass roughness so that's neat I guess.#b3d #nodevember2020 pic.twitter.com/aJxAFMArvF
#nodevember Day 22: City
— ブルーミン@SD使い (@246R_Bloomin) November 22, 2020
街っぽく素材を作るので精一杯🏙️
側面に情報を入れられないので、とても表現がむずかしいテーマでした😅#nodevember2020 #SubstanceDesigner pic.twitter.com/OqBfQZJcbC
Day 22: City
— Hans Chiu (@chiu_hans) November 22, 2020
If we all live on a default cube…#b3d #nodevember #nodevember2020 pic.twitter.com/eRocYUdVQg
#Nodevember Day 22 _ City
— Rahul Parihar (@DoubleGum_) November 26, 2020
Download .blend file (CC-BY): https://t.co/s4OCWoPne0
Follow my work: https://t.co/xGLE9ZS2fQ#b3d #nodevember2020 @NodevemberIO pic.twitter.com/bPQ15LNLtu
23.Sign(看板)
#Nodevember Day 23: Sign
— Gabe (@BettiniGabe) November 23, 2020
…or, sine? I always get these mixed up when said out loud. It would help if they weren't pronounced the exact same way.
Created a method of splitting a sphere into a variable amount of planes. #b3d #nodevember2020 pic.twitter.com/7hPoKGGrjN
#nodevember Day 23: Sign
— ブルーミン@SD使い (@246R_Bloomin) November 23, 2020
レトロなホーロー看板マテリアルを作りました🪧
レトロ書体があればグッと雰囲気が上がるので、フォントにも気を使いたい😀#nodevember2020 #SubstanceDesigner pic.twitter.com/MpHwcB5rHv
#nodevember2020 #nodevember
— PKY (@pky_blog) November 22, 2020
Day 23 : Sign
今日は大阪の有名なカニの看板を作りました🦀
Today I made a signboard for a famous crab in Osaka, Japan.#SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/GKFi7usxCN
Day 23: Sign
— Sanctus (Blender Tutorials) (@Sanctus_Art) November 23, 2020
Shader on a cube#Nodevember #nodevember2020 #b3d #blender3d @NodevemberIO pic.twitter.com/ccHwcXgc8B
Day 23: Sign
— Hans Chiu (@chiu_hans) November 23, 2020
In #Taiwan, the pedestrian signals are animated! 🚶
All animation is hand-coded in color ramps.#b3d #nodevember #nodevember2020 pic.twitter.com/6nBKVHd5Xc
24.Game(ゲーム)
#nodevember Day 24: Game
— ブルーミン@SD使い (@246R_Bloomin) November 24, 2020
過去に作った将棋マテリアルです♟️#nodevember2020 #SubstanceDesigner pic.twitter.com/x19XE5WCkk
#nodevember2020 #nodevember
— PKY (@pky_blog) November 23, 2020
Day 24 : Game
ファミコンのコントローラーです。これが無ければ自分はゲームを作ってなかったと思うのでリスペクト。
I made a used NES controller. I admire it because I couldn't make a game without it. #SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/cFPwJ42aom
Day 24 – Game
— J.C. (@Cuboxel) November 28, 2020
Primitive – Plane
2d raycasting engine in a shader#b3d #nodevember #nodevember2020 pic.twitter.com/W3JFiaPjDp
#Nodevember Day 24: Game
— Gabe (@BettiniGabe) November 24, 2020
Not only did I make this simple wireframe fps style game, but I made an easy way to edit levels.
Editing levels even updates things like the minimap in the top left.#b3d #nodevember2020 pic.twitter.com/TyfHAL5VM2
オセロマテリアル作りました
— Yoshida (@eicosapenta_01) November 1, 2020
盤面はランダムに生成できます
真ん中4つのコマは絶対配置されるようにしたのがこだわりポイントです#3DCG #SubstanceDesigner #nodevember pic.twitter.com/HFRnlhRfcd
25.Instrument(楽器)
#Nodevember Day 25: Instrument
— Gabe (@BettiniGabe) November 25, 2020
I know pianos are going to be overdone but I wanted to do something simpler.
Fun fact: Megalovania is the only song I know how to play on the piano#b3d #nodevember2020 pic.twitter.com/IqXdDXsLLC
Day 25: Instrument
— Sanctus (Blender Tutorials) (@Sanctus_Art) November 25, 2020
Shader on a cube. 🎼🎹🎵#nodevember2020 #nodevember #b3d #blender3D @NodevemberIO pic.twitter.com/QfRtdTfkEK
Day 25: Instrument🎹
— Kevin (@linkxk64) November 25, 2020
Sound On!😁
(Reupload because there was no sound in the last tweet😑)#nodevember2020 #Nodevember #b3d pic.twitter.com/IjEa4xzUCM
25 – Instrument#Nodevember #nodevember2020 #SubstanceDesigner pic.twitter.com/DljYoMoXNk
— Guillem Pavón (@GuillemPavon_) November 25, 2020
#nodevember Day 25: Instrument
— ブルーミン@SD使い (@246R_Bloomin) November 25, 2020
アコーディオンマテリアルを作りました🎹
楽器に無知な為、ディテールは分からず省略しています。
でも、不知の知を知ることが出来ました🙂#nodevember2020 #SubstanceDesigner pic.twitter.com/9uVIqCbU9j
#nodevember2020 #nodevember
— PKY (@pky_blog) November 24, 2020
Day 25 : Instrument
あまり作りたい楽器が無かったので Instrument Panel#SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/WS2ywctEUZ
26.Geometric(幾何学的)
#nodevember Day 26: Geometric
— ブルーミン@SD使い (@246R_Bloomin) November 26, 2020
雪に桜の和模様を作りました❄️🌸❄️
シンプルなテーマは表現とまとめ方が難しいですね🙃#nodevember2020 #SubstanceDesigner pic.twitter.com/9bnhBZw0XK
#nodevember2020 #nodevember
— PKY (@pky_blog) November 25, 2020
Day 26 : Geometric
Voronoi Geometric Wolf
そしてあまり上手くできなかった Geometric MAN WITH A MISSION#SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/X8DEV8WEwH
#Nodevember Day 26: Geometric
— Gabe (@BettiniGabe) November 26, 2020
I figured most people would do 2d or 3d geometry so have this mathematically correct 4d hypercube.
Too much math and too man nodes, head hurty.#b3d #nodevember2020 pic.twitter.com/nJm0irCShz
#Nodevember day 26 – geometric.
— crossmod (@crossm0d) November 26, 2020
A procedural stained-glass window.#nodevember2020 #b3d pic.twitter.com/to5zLIxV2V
Day 26: Geometric
— Hans Chiu (@chiu_hans) November 26, 2020
Nothing too crazy, some happy circle and boxes 😆
Thanks @edwa_rdgerald for the color suggestions🎨#b3d #nodevember #nodevember2020 pic.twitter.com/FgYekoN6cv
27.Glitch(グリッチ)
#nodevember Day 27: Glitch
— ブルーミン@SD使い (@246R_Bloomin) November 27, 2020
TVグリッチマテリアルを作りました📺
故障や欠陥、異常の表現って、あんまり考えない要素だったので新鮮な感じで楽しめました😀#nodevember2020 #SubstanceDesigner pic.twitter.com/CAgtwJxqNN
#nodevember2020 #nodevember
— PKY (@pky_blog) November 26, 2020
Day 27 : Glitch
Glitch Effect Smart Phone Generator
(…これまでGlitchという言葉自体知りませんでした)#SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/i7jptPAU8S
#Nodevember Day 27: Glitch
— Gabe (@BettiniGabe) November 27, 2020
Reused my gun model from Day 6 and experimented with effects like voxelization, this triangulation thing, and iridescence.#b3d #nodevember2020 pic.twitter.com/O3NGC77eWc
Day 27 :Glitch
— DSPSE (@DSPSE_carnal) November 27, 2020
This is haunted well.😂
貞子が出てきそうな井戸にグリッチエフェクトをかけました。井戸を作る方に時間がかかりました。(汗)#nodevember2020 #MadeWithSubstance #SubstanceDesigner pic.twitter.com/Zyv8xHW3jf
Day 27: Glitch
— Hans Chiu (@chiu_hans) November 27, 2020
This glitched default cube refused to be deleted…🧐#b3d #nodevember #nodevember2020 pic.twitter.com/GFXcyOgvzK
28.Branching(分岐)
#nodevember Day 28: Branching
— ブルーミン@SD使い (@246R_Bloomin) November 28, 2020
レトロゲームの名作、ドルアーガの塔マテリアルです🎮
分岐、枝分かれのテーマですが迷路も分岐の連続なので多分、大丈夫👍#nodevember2020 #SubstanceDesigner pic.twitter.com/IB2N9JQnyS
#nodevember2020 #nodevember
— PKY (@pky_blog) November 27, 2020
Day 28 : Branching
スタイライズドな木を作りました。
I made a stylized tree.#SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/fumB2DGGvy
#Nodevember Day 28: Branching
— Gabe (@BettiniGabe) November 28, 2020
Something simpler, the node tree might actually be the smallest one so far.#b3d #nodevember2020 pic.twitter.com/ctF0Jt4MXK
#Nodevember Day 28 – Branching
— 🍁skooka🍁 (@SkookaBoi) November 29, 2020
A simple weird coral material. I don't like it but I gotta catch up.#nodevember2020 #b3d pic.twitter.com/hZKzsXhBJw
28 – Branching#Nodevember #nodevember2020 #SubstanceDesigner pic.twitter.com/MhAHY2nuU7
— Guillem Pavón (@GuillemPavon_) November 28, 2020
29.Fractal(フラクタル)
#Nodevember Day 29: Fractal
— Gabe (@BettiniGabe) November 29, 2020
Tried a new method of SDF to VD using arrays of planes and SDF normal estimation. Got really lazy with the pyramid SDF estimation so it kind of broke the holes on the Sierpinski Triangle.#b3d #nodevember2020 pic.twitter.com/32ke389FhL
Day 26 :Fractal
— DSPSE (@DSPSE_carnal) November 29, 2020
Romanesco broccoli.
一応数だけフィボナッチを意識しましたが並び方が良く分からなかったです。
主人とフィナボッチかフィボナッチかで揉めました。😅#nodevember2020 #MadeWithSubstance #SubstanceDesigner pic.twitter.com/CRqQuyl33l
Day 29: Fractal
— Hans Chiu (@chiu_hans) November 29, 2020
This is simple and hard at the same time, simple part: actually very easy to get fractal calculation working, hard part: finding some interesting shape…. that took longer than I expected. 😓#b3d #nodevember #nodevember2020 pic.twitter.com/AMjN8yrSbD
Day 29: Fractal
— Kevin (@linkxk64) November 29, 2020
Cross sections of a mandelbulb rendered on a plane!
This was inspired by @JonasDichelle 's tutorial: https://t.co/96KxWw8SRD#nodevember2020 #Nodevember #b3d pic.twitter.com/KZ1ujYfxiT
Day 29: Romanesco Broccoli #nodevember2020
— Romain Lemaire (@RomainLem) November 29, 2020
Just one final day, and it's over !@Substance3D @marmosetco #MadeWithSubstance #SubstanceDesigner @exp_points_int pic.twitter.com/IdCEyw3OlN
30.Illusion(イリュージョン)
#nodevember2020 #nodevember
— PKY (@pky_blog) November 30, 2020
Day 30 : Illusion (4)
みえてくーる・・・みえてくーる・・・えっちなナニかが・・・錯視ではないですね(最後がコレか)
疲れました。最終日です。お疲れさまでした😇#SubstanceDesigner #MadeWithSubstance #procedural pic.twitter.com/0vjCBiie8H
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