Rectitude - ノードベースのプロシージャルピクセルアート(ドット絵)エ...

Lionel Barret氏による、ノードベースのプロシージャルピクセルアート(ドット絵)作成ツール「Rectitude」

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Auto Chamfer 2.0 - Substance Painter&Des...

Artyom Sarkisyan氏による、ハイメッシュからのベイクをせずに面取りノーマルを生成可能なSubstance Painter&Designer向けフィルター「Auto Chamfer 2.0」がリリース!

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Dilation Tool - テクスチャの空き領域を塗りつぶしてくれるツール!...

Markus Pohl氏による、テクスチャの空き領域を塗りつぶしてくれるスタンドアロンツール「Dilation Tool」

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DM 1.5 for Houdini - Houdiniで一般的なアナログモデリ...

Alexey Vanzhula氏による、Houdiniでの手動モデリング部分を大幅に機能改善してくれるアドオン新バージョン「DM 1.5」がリリースされました。

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Adobe Fresco - スタイラスやタッチデバイス向けに設計されたアドビの...

スタイラスやタッチデバイス向けに設計されたアドビの新ペイント&ドローイングアプリ、コードネーム「Project Gemini」が「Adobe Fresco(アドビ フレスコ)」という名前で今年後半にリリースされるそうです!

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Houdini 12.5 リリース! - クラウドFX!オーシャンFX!OpenVDB!ボリュームスカルプトツールも搭載!もう怖いものなし?!

houdini 12.5
Side Effects Softwareは、3Dアニメーション・VFXソフトウェア
Houdini 12.5をリリース!


第1回:シーン制作するための準備 キャラクター・背景編 | MotionBuilderでカットシーン制作 | AREA JAPAN




Cloud FX Tools

New Cloud sculpting and rendering toolset available on a dedicated shelf:

  • Cloud Rig – This tool creates a cloud network using the Cloud, Cloud Noise and Cloud Light nodes in combination along with a Sunlight and Skylight to create a complete cloud setup.
  • Cloud – This tool converts geometry into a cloud volume and a gives you control over the shape and density of the volume. Secondary Shapes can be added to give your volume a puffier look.
  • Cloud Noise – This tool adds a noise pattern to the volume to create a more distinct cloud-like shape.
  • Cloud Light – This tool computes a light field to support the rendering of the volume. This approximates the scattering of light in a cloud to create a more efficient rendering.
  • These Cloud tools are built using the new OpenVDB Sparse Volume tools.

Ocean FX Tools

New Ocean FX tools make it easier to integrate ocean surfaces into your VFX work:

  • Ocean Waves – This tool uses volumes to deform geometry to create an animated ocean surface. You can visualize the results in the viewport then export a displacement texture to use at render time. This tool is on the Deform shelf.
  • Wave Tank – This tool creates a FLIP fluid simulation with whitewater from an underlying ocean surface. This tool is on the Particle Fluids shelf.
  • WhiteWater – New, unified whitewater solver creates spray, foam and churn based on an underlying FLIP fluid sim. This tool is on the Particle Fluids shelf.
  • Mist – This tool emits mist particles into a smoke simulation one-way based on an underlying FLIP fluid sim. This tool is on the Particle Fluids shelf.
  • New Ocean Spectrum and Ocean Evaluate geometry nodes used to generate ocean surface, volume and point outputs.

Sparse Volumes

  • Native support for OpenVDB primitives. OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data and is developed and maintained by DreamWorks Animation Visit for more information.
  • Over a dozen VDB geometry nodes to create, manipulate and convert VDB volumes: Convert, Activate, Advect Points, Analysis, Combine, Fracture, From Particles, From Polygons, Renormalize SDF, Resample, Reshape SDF, Smooth, Smooth SDF, Vector Merge, Vector Split, Visualize Tree.
  • Native viewport and Mantra support for VDB primitives.
  • VDB volumes in Mantra have support for vector VEX attributes.
  • SOP support for doing forward and inverse Fast Fourier transforms on 2D and 3D volumes: Volume FFT SOP.


  • Accurate handling of droplet particles.
  • Faster and more scalable FLIP fluid simulations.
  • Fully OpenCL-accelerated Gas simulation pipeline in Pyro.
  • OpenCL DOP for custom acceleration of simulation performance.
  • The FLIP solver can now handle animated density and viscosity as well as animated timescales.
  • FLIP fluids now use OpenVDB to generate the fluid surface and use uniform volumes for rendering.


  • New constraint types: Slider and Cone Axis which is useful for rag-doll simulation.
  • Ability to handle concave geometry.
  • Support for Cylinder geometry types.
  • Support for interpenetrating or “bad” geometry.
  • More reliable behaviour under complex scenarios.
  • Ability to visualize objects that have been put to sleep by the Bullet solver.
  • Ability to toggle collision detection between objects.
  • Ability to handle an animated centre of mass.
  • General performance improvements.


  • Optimized performance and collision support.
  • Support for panel workflows.
  • Support for per-vertex multiplier attributes, in addition to per-point attributes, offering more freedom in controlling the behavior of parts of the cloth.
  • UV support for triangles and cloth — the UV coordinates represent the threading of the material and make the solver independent of the underlying topology.
  • Improved force model, with more independence between stretch, shear and bend.
  • Visualization of velocity and surface collision thickness which takes into account the point thickness attribute.
  • Cloth shear stiffness and damping are now independent of their stretch equivalents.

Hair and Fur

  • New, surface-based collision – more accurate than the existing volume-based collision method.



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